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AMD reveals which processors you’ll need for VR gaming on Oculus Rift and HTC Vive - valerioyoursteptat

We've long legendary which Intel chips you pauperism to run a virtual realness rig, merely AMD's CPUs have been zipp but a mystery—until straightaway.

On Wednesday, AMD detailed eight of its CPUs and APUs that will be fit to power a VR headset same the Optic Break and HTC Vive to Forbes.com's Jason Evangelho.

Numerous of the CPUs on the list aren't a surprise. Its flagship 8-burden FX-9590 is there, as well atomic number 3 the darling of budget gamers, the 6-nucleus FX-6350. AMD is likewise approving its 4-CORE A10-7870K APU and 4-core Athlon X4-870K CPU for VR, as well as two freshly announced Apus.

All of these chips, AMD told Forbes' Evangelho, would offer "strong" VR performance. (Note that these recommendations didn't come directly from Oculus.)

The story fanny the story: Remember that the topic hither system's Mainframe, not GPU. You won't be able-bodied to run the Oculus Rift off the integrated graphics in an AMD APU. The advisable GPU for VR on the Oculus is still a GeForce GTX 970 or Radeon R9 290.

Why quad-core?

Some common themes I card running down the list of chips is that none run at lower clock speeds than 3.9GHz or feature less than cardinal CPU cores. That's no surprise when it comes to clock speeds. A 4GHz AMD chip is probably about the equal of a 3.3GHz Intel CPU, which Oculus recommends atomic number 3 part of its minimum required spec.

But why the need for quadriceps femoris-cores?

I've been casually asking various ironware vendors about the need for a quad-core chip for VR gaming, and nigh point to DirectX 12's thirst for more cores. Gamers in the know know that dual-sum chips with Hyper-Threading normally do just fine in PC gaming tasks. That changes with DX12, which volition offer undreamt of performance benefits formerly games amply tap it. But DX12 titles aren't here yet, and dual-meat users Crataegus laevigata have a glimmer of hope after all.

Do I really demand a new CPU?

Oculus Rift developers allege you'll need an Intel Substance i5-4590 or higher. That's a middle-browse quad-core Haswell CPU that runs at 3.3GHz. When I ran the company's system comparability tool on my corporate box though, it told me my 3.4GHz Core i7-2600 won't cut the VR mustard.

Haswell is so more efficient than the Sandy Bridge category but it's not that much faster. I've also run tests comparing the Core i7-2600K to the newest Skylake Core i7-6700K when all things are even and it's not a huge difference.

corei7 6700k tombraider ultimate gtx980 100600527 orig

When wholly things are even, it's not a huge difference between a Sum i7-2600K and a Core i7-6700K in gaming today. Will VR change that?

And so will you really need a new C.P.U.? Nope.

The tool Optic Rupture uses doesn't look to do much more than check the model and name of the Central processor against a list that I suspect isn't all that complete. Forbes' Evangelho noted the same thing when the Comparability Tool said his 8-core, 4.7GHz FX-9590 wouldn't work, even though AMD said IT bequeath run just fine.

The result? If you suffer hardware that you think is borderline excessively slow for VR gaming, it may make much sense to just wait and see what actually works when the Oculus Severance gets into consumer's workforce, rather than upgrading willy-nilly ahead of time.

Source: https://www.pcworld.com/article/419574/amd-reveals-which-processors-youll-need-for-vr-gaming-on-oculus-rift-and-htc-vive.html

Posted by: valerioyoursteptat.blogspot.com

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